Podcast: How OldSchool Runescape has turned into a success story

Most of us will fondly remember Runescape from out childhood, but most of us don’t realise that it’s still running. After a slump in members, Jagex is bouncing back with their release of OldSchool Runescape, recapturing a player-base that most would assume was lost. I met up with my good friend and long time player Ellis Kay to talk about the direction of the game … Continue reading Podcast: How OldSchool Runescape has turned into a success story

Podcast: How Micro-transactions are changing the gaming industry

It seems nowadays that game are expecting more and more money from you. Micro-transactions are intrinsicly changing the way that we both play and pay for games, with the industry seemingly taking more liberties when it comes to the customer. This week I met up with my friend Nathan Williamson, a gaming journalist, to talk about how micro-transactions are being implemented and what the herald … Continue reading Podcast: How Micro-transactions are changing the gaming industry

Podcast: A review of Into the Spider-Verse and what it means for the Superhero genre

After talking to a few of my friends, it seems we’re all getting overwhelmed by the amount of superhero movies getting released. It seems that a new one comes out every week and it’s difficult to either catch up or care about new releases, however after Sony Picture’s Spider-man: Into the Spider-verse picked up the Oscar for best animated picture, me and my friend Chris … Continue reading Podcast: A review of Into the Spider-Verse and what it means for the Superhero genre

The Love Machine: three ways that porn has shaped the technology we use

Porn is a word that makes most people cringe at the mere mention of it, but throughout history porn has shaped human culture and technology more than most would realise. Even in ancient times porn was evident; in the ruins of Pompeii researches found fully preserved indecent images painted on the side of brothels and other buildings. Not much has changed to this day, with … Continue reading The Love Machine: three ways that porn has shaped the technology we use

How the gaming industry is capitalising on your nostalgia

Companies have known for a long time how valuable our memories are to us whether it be adverts showing mothers in aprons giving out cookies or Dave showing perpetual Top Gear repeats, but the phenomena is now slowly becoming common place in the gaming industry.   Whether it be Spyro, Crash Bandicoot or Ratchet and Clank, I’ve found myself saying “god I remember that game” now … Continue reading How the gaming industry is capitalising on your nostalgia

Corrupted Blood: what The Centres for Disease Control and Prevention learnt from World of Warcraft

The year was 2005 and World of Warcraft was one of the hottest games on the PC market with over 2 million active players. Released in 2004, it had already broken numerous records for most active players and its expansive Gameworld; but something was about to happen in this MMORPG that had never been seen in gaming before. In September of 2005, Blizzard (the developers … Continue reading Corrupted Blood: what The Centres for Disease Control and Prevention learnt from World of Warcraft

Polybius: The game that never was

The early 1980s was a fantastic time for arcade gaming. Games like Pacman and Galaga fill arcades with those young and old. The large cabinets and pay to play system allowed developers to make game play much smoother and more sophisticated, however in 1981 there were rumours of another game, one that spelled danger for anyone who had the misfortune to play it. They called … Continue reading Polybius: The game that never was