Podcast: How OldSchool Runescape has turned into a success story

Most of us will fondly remember Runescape from out childhood, but most of us don’t realise that it’s still running. After a slump in members, Jagex is bouncing back with their release of OldSchool Runescape, recapturing a player-base that most would assume was lost. I met up with my good friend and long time player Ellis Kay to talk about the direction of the game … Continue reading Podcast: How OldSchool Runescape has turned into a success story

How the gaming industry is capitalising on your nostalgia

Companies have known for a long time how valuable our memories are to us whether it be adverts showing mothers in aprons giving out cookies or Dave showing perpetual Top Gear repeats, but the phenomena is now slowly becoming common place in the gaming industry.   Whether it be Spyro, Crash Bandicoot or Ratchet and Clank, I’ve found myself saying “god I remember that game” now … Continue reading How the gaming industry is capitalising on your nostalgia

Corrupted Blood: what The Centres for Disease Control and Prevention learnt from World of Warcraft

The year was 2005 and World of Warcraft was one of the hottest games on the PC market with over 2 million active players. Released in 2004, it had already broken numerous records for most active players and its expansive Gameworld; but something was about to happen in this MMORPG that had never been seen in gaming before. In September of 2005, Blizzard (the developers … Continue reading Corrupted Blood: what The Centres for Disease Control and Prevention learnt from World of Warcraft

Polybius: The game that never was

The early 1980s was a fantastic time for arcade gaming. Games like Pacman and Galaga fill arcades with those young and old. The large cabinets and pay to play system allowed developers to make game play much smoother and more sophisticated, however in 1981 there were rumours of another game, one that spelled danger for anyone who had the misfortune to play it. They called … Continue reading Polybius: The game that never was

Fear, panic and Legislation: how a handful of games created age restrictions on games

Violence and sexual imagery have been common place in modern video-games, with titles such as Grand Theft Auto and Hitman giving the player all kinds of masochistic freedom. However, this was not always so in gaming, the ESRB (Entertainment Software Ratings Board), was born out of not only controversy but the desire not to be censored. The story starts in the early 90s with the … Continue reading Fear, panic and Legislation: how a handful of games created age restrictions on games

Magic the Gathering: How it created a phenomenon

Trading cards are no new thing; everyone has heard the stories about Baseball cards being sold for millions of pounds, but in the early 90s the industry had gone through somewhat of a slump. Sports cards were still relatively popular but there was a hunger for something new, a hunger that Mark Rosewater and his team capitalised on with his new product Magic the Gathering … Continue reading Magic the Gathering: How it created a phenomenon

Runescape: How turning back the clock can be a method for success

One of the hardest things to do in the gaming industry it not only to appear fresh but to stay relevant. This was the issue that the MMORPG Runescape was facing in 2012, 11 years after the game’s original inception.  Developers must tread a fine line when bring innovation to a game, especially one ad old and with a dedicated fan-base such a Runescape; a … Continue reading Runescape: How turning back the clock can be a method for success