Violence and sexual imagery have been common place in modern video-games, with titles such as Grand Theft Auto and Hitman giving the player all kinds of masochistic freedom. However, this was not always so in gaming, the ESRB (Entertainment Software Ratings Board), was born out of not only controversy but the desire not to be censored. The story starts in the early 90s with the … Continue reading Fear, panic and Legislation: how a handful of games created age restrictions on games
Trading cards are no new thing; everyone has heard the stories about Baseball cards being sold for millions of pounds, but in the early 90s the industry had gone through somewhat of a slump. Sports cards were still relatively popular but there was a hunger for something new, a hunger that Mark Rosewater and his team capitalised on with his new product Magic the Gathering … Continue reading Magic the Gathering: How it created a phenomenon
Comic books have been part of popular culture for nearly 100 years now, but few know the complexity and detailed history surrounding them. this article hopes to clear this up by listing the 4 distinct ages of comic book culture and the legacy of each. Continue reading The Four Eras of Comic Books Explained
One of the hardest things to do in the gaming industry it not only to appear fresh but to stay relevant. This was the issue that the MMORPG Runescape was facing in 2012, 11 years after the game’s original inception. Developers must tread a fine line when bring innovation to a game, especially one ad old and with a dedicated fan-base such a Runescape; a … Continue reading Runescape: How turning back the clock can be a method for success
5: Telegraph Communication is the cornerstone of any developed society, however before the invention of the telegraph in 1832 by Baron Schilling von Cannstatt, the spread of information was slow. The growing world hungered for a faster way to transmit information and the telegraph allowed for the flow of messages at near instant speed. Prior to this, especially in a country as large as the … Continue reading The top five technologies that changed the world
Economics is defined in the Oxford English Dictionary as ‘The branch of knowledge concerned with the production, consumption and transfer of wealth’, all of this is still true when you delve into the virtual economy of video games. Specifically, the games we will be talking about are MMORPG’s, as the vast network of players is what generates and props up the economies used in their … Continue reading Gold rush: what games can teach us about economics
J.R.R Tolkien id widely regarded as one of Britain’s most distinguished authors, with the legendarium he created being woven into the fabric of pop culture in many parts of the world. Although most know his work (chiefly The Lord of the Rings and The Hobbit), most know little of the man himself and his life, much of which bled heavily into his work. Tolkien was … Continue reading J.R.R Tolkien: Who was the man and how did his life affect his work?